Bike Racing Game for IOS – Complete Source code

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Overview

Complete source code of Bike Racing IOS Pro Game . This Game is extremely addictive. Each level comes with addictive hurdles and drunken Riders :) and your target is to avoid accident . Speed of Bike keep increasing on the fly as you play on and to add more spice to game we have added jumpers to boost the speed of the game.Game work for IOS6 & Support Retina and HD Graphics :)

Engine is outstanding and is implemented with Objective C (Native and no Frameworks) and Cocos2d with Box 2D as game and physics engine hence easy to modify and tweak.

Features

  1. Game has HD Graphics
  2. Outstanding Physics engine integration with nice background musics and sounds
  3. Ads Integrated(Chartboost and Revmob). You will generate revenue starting from your first download. Also integrated with Facebook , Adwirl & GAME CENTER
  4. Interactive Animations between screen transition.
  5. Interactive Popups
  6. Also meeting all Coding standards released by Apple.
  7. Code is easy to understand is tried our best to follow all coding convention. 8.Complete Source code with outstanding sounds & sample graphic.

With few Graphics changes you can publish your own Bike Racing Game. You can customize this app to any theme of your choice by just changing 2D Graphics. This is a perfect game for one who wants to reskin their apps and make a multiple copy of App with different theme as this app works as engine. Change the graphics and publish your app tp the AppStore to get the success of the game

We provide after sale support via email or skype (all the contact information are included in the documentation file).

This game has entire source code with all features and with Ads integrated . Ads framework integrated are Chartboost and Revmob (each one will display at a time)

Code is written in native Objective C and Cocos2D as game engine Ads are integrated in AppDelegate has function chartBoostPopups to show Popups at regular intervals. Controlling of the code starts with RootViewController.m

All logic is written inside PlayScene and Function – (void) init & moveRoadBackground has logic of entire game and ScoreScene folder has entire logic for scores

About.m has static content can can be changed as per your requirement. Settings logic is written in Settingd.m ( easy to change and understand ).

ScoreScene are written in ScoreScene folder

Graphics and Sounds :

All Graphics are kept under Resources Folder Images Folder has all images which is required to resin to make a new game of your own . The images are names in such a way that its easy to replace and resin . Sounds are added under Music Folder .

iOS Arcade Speedball Game

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Overview

This is a highly addictive skeeball game with upgrade screen options and comes with Monetization SDKs integrated. Social sharing buttons can be activated and replaced with your information.

  • Highly Addictive Gameplay
  • Monetization Included
  • Social Sharing Buttons Included
  • More Button Included
  • Upgraded to iPhone 5 Compliance

iOS Crazy Speed Racing 3D Game

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Overview

This 3D racing game is fully xcode ready and you can easy change the graphics (all PNGs, not sprites) to create a very addictive 3D racing game for all iOS devices.

  • Easy to Reskin/Re-image
  • HD/3D Gameplay
  • Universal code
  • Extremely Addictive Racetrack Game
  • SDKs Included & Multiplayer Coded
  • Social Sharing
  • In-App Purchase Store Included
  • NextPeer SDK

Download from Apple Store: https://itunes.apple.com/us/app/crazy-speed-racing-hd-real/id583032468?mt=8

App Source Code Instruction

Source Code Instructions

Here is an assets list of the items you will need to replace. These images can be found in their respective folders within the RESOURCES folder in project files.

SDK ID Replacement

If you wish to add Monetization to the game, you will need to active and replace the ID’s for the following:

  • Revmob
  • Chartboost

Follow these instructions to find and replace.

Click on the Project folder on the left side of your xcode. Then, click on the search icon and type in the words Revmob. This will pull up all of the placed in the xcode that have revmob scripts. Be sure to find and replace the AppId and Replacement Ids within that code. Once, completed with Revmob, search for Chartboost and change the AppIds for chartboost as well.

For more information on changing and/or adding SDKs, please feel free to email us (email addrees included in the documentation file)

NextPeer (Multiplayer SDK)

To replace the IDs for NextPeer, search for the term NextPeer and find the places on the scripts where you need to change the IDs. You will need to create new IDs for your game at NextPeer.com within their Developer’s dashboard. Just create an account for Free and then ADD a new game to your list, the IDs are generated for you.

If you need further assistance with this process, please feel free to email us for more assistance.

Preparing Game for Submission

Once you have changed the images and the SDK IDs, you will need to change the following to your own profile information.

  • Go to Building Settings (for both the project and target files) and Change the Entitlements to your Provisional and Distribution that you created in developer.apple.com for the game. If you need help with this, please email us and we will give you more instruction.
  • Once you have changed the Entitlements, make sure you change the simulator setting to iOS Device (not iPad or iphone)
  • Then, click on PRODUCT (in the top toolbar of xcode) and Archive to open Organizer. This is where you will be able to submit your game to Apple.
  • In Organizer, click Distribute to begin the submission process. If you have any problems, submitting, send us your concerns, and we will help you

iOS Cilink – Polished Arcade Game

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Overview

Cilink is fun and polished cross-platform arcade game.

Check free version on the Appstore. http://bit.ly/10GZG7h Check free version on the Appstore.

Check paid version on the Appstore. http://bit.ly/17wsEOB Check paid version on the Appstore.

Tap the screen to start a chain reaction and try to link as many circles as needed to win a level!

Facts about the game:

  • has 80 levels
  • amazing reviews
  • has free and paid version
  • has RevMob, Chartboost and Playheaven
  • has iAd, Admob, InMobi, MM banner ads
  • has in-app purchases : remove ads and levels unlock
  • Game Center supported
  • Facebook wall posting
  • Twitter integration
  • iPhone 5 wide screen support
  • universal app on iOS 5+. Runs on iPhones, iPads and iPods.
  • published on Apple Appstore
  • it is super-autmospheric!
  • NEW! all frameworks are updated and do not use UDID anymore

How To

  1. XCode project is located in folder games/game_cilink/proj.ios
  2. Artwork is located in games/game_cilink/Resources
  3. Splash screens and application icons are located in games/game_cilink/proj.ios

In order to setup ad networks codes you should edit only one file - SKGameMetadata.h File is located in games/game_cilink/Classes.

You should setup the following codes (you will find samples in SKGameMetadata.h file):

  • APPSTOREURL – your app url, used for RateMe button.
  • DEFAULTLEADERBOARDSTORE_ID – your global GameCenter leaderboard.
  • FLURRYAPPKEY – your Flurry api key, for in-game analytics.
  • CBAPPID, CBAPPSIGNATURE – api keys for Chartboost ad network.
  • REVMOBAPPID – api keys for Revmob ad network.
  • ADMOBMEDIATIONID – Admob mediation id. You must enable mediation from your Admob account, and ad iAd network from Admob website to show iAd ads in your game.
  • ADCOLONYAPPLICATIONID, ADCOLONY_ZONE – api keys for AdColony network.
  • PLAYHEAVENTOKEN, PLAYHEAVENSECRET – api keys for PlayHeaven network.

If you do not need in-apps, do not change anything. If you need them, you must edit the following 2 defines:

  1. INAPPUNLOCKALLSTORE_ID – “unlock all” non-consumable purchase. You must add this purchase in iTC.
  2. INAPPREMOVEADSSTOREID = “remove ads” non-consumable purchase. You must add this purchase in iTC.

If you want to edit levels, or add new level packs you must edit game.xml file located in games/game_cilink/Resources/assets.

iOS Arcade Speedball Game

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Overview

This is a highly addictive skeeball game with upgrade screen options and comes with Monetization SDKs integrated. Social sharing buttons can be activated and replaced with your information.

  • Highly Addictive Gameplay
  • Monetization Included
  • Social Sharing Buttons Included
  • More Button Included
  • Upgraded to iPhone 5 Compliance

iOS RubberMan – Flying Superhero Game

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Overview

This bouncing superhero game that has been a great code to make high revenue and now we have added more to this game to make even better!

  • Multiplayer (NextPeer integration)
  • iPhone5 Compatible
  • Universal App
  • RevMob
  • Chartboost
  • Unlimited Reskinning/Re-imaging

Do you need a great design too? We can help you with that! Just let us know what your needs are and we will try to get you a great package!

How to Use:.

Assets List:

Icons Total: 7 Icon images located in the root of the Resources folder

Within the Resources Folder: Images folder

Total: 163 images that will need to be modified or replaced (some are optional)

Sounds folder Total: 29 Sound files (these can be optional and not all needed to be changed)

Grand Total: Around 192assets (some are optional)

SDK ID Replacement

If you wish to add Monetization to the game, you will need to active and replace the ID’s for the following:

  • Revmob
  • Chartboost

Follow these instructions to find and replace. Click on the Project folder on the left side of your xcode. Then, click on the search icon and type in the words Revmob. This will pull up all of the placed in the xcode that have revmob scripts. Be sure to find and replace the AppId and Replacement Ids within that code. Once, completed with Revmob, search for Chartboost and change the AppIds for chartboost as well. For more information on changing and/or adding SDKs, please feel free to email.

NextPeer (Multiplayer SDK) To replace the IDs for NextPeer, search for the term NextPeer and find the places on the scripts where you need to change the IDs. You will need to create new IDs for your game at NextPeer.com within their Developer’s dashboard. Just create an account for Free and then ADD a new game to your list, the IDs are generated for you. If you need further assistance with this process, please feel free to email us for more assistance.

Preparing Game for Submission

Once you have changed the images and the SDK IDs, you will need to change the following to your own profile information. – Go to Building Settings (for both the project and target files) and Change the Entitlements to your Provisional and Distribution that you created in developer.apple.com for the game. If you need help with this, please email us and we will give you more instruction. – Once you have changed the Entitlements, make sure you change the simulator setting to iOS Device (not iPad or iphone) – Then, click on PRODUCT (in the top toolbar of xcode) and Archive to open Organizer. This is where you will be able to submit your game to Apple. – In Organizer, click Distribute to begin the submission process. If you have any problems, submitting, send us your concerns, and we will help you.

iOS Military Endless Running Game

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Overview

M.I.A. Escape is an endless running xcode game for iOS and this code comes with Monetization codes and Multiplayer codes built-in. It also have youtube button, social network buttons and you can add in-app purchases if you wanted to. Your developer just has to search to find, active those features and replace with your IDs and profile information.

  • Highly Addictive Gameplay
  • Easy to Reskin/Reimage
  • Instructions and E-mail Help included
  • Multiplayer SDK included

Source Code Instructions

Here is an assets list of the items you will need to replace. These images can be found in their respective folders within the RESOURCES folder in project files.

SDK ID Replacement

If you wish to add Monetization to the game, you will need to active and replace the ID’s for the following:

  • Revmob
  • Chartboost

Follow these instructions to find and replace.

Click on the Project folder on the left side of your xcode. Then, click on the search icon and type in the words Revmob. This will pull up all of the placed in the xcode that have revmob scripts. Be sure to find and replace the AppId and Replacement Ids within that code. Once, completed with Revmob, search for Chartboost and change the AppIds for chartboost as well. For more information on changing and/or adding SDKs.

NextPeer (Multiplayer SDK)

To replace the IDs for NextPeer, search for the term NextPeer and find the places on the scripts where you need to change the IDs. You will need to create new IDs for your game at NextPeer.com within their Developer’s dashboard. Just create an account for Free and then ADD a new game to your list, the IDs are generated for you.

If you need further assistance with this process, please feel free to email us for more assistance.

Preparing Game for Submission

Once you have changed the images and the SDK IDs, you will need to change the following to your own profile information.

  • Go to Building Settings (for both the project and target files) and Change the Entitlements to your Provisional and Distribution that you created in developer.apple.com for the game. If you need help with this, please email us and we will give you more instruction.
  • Once you have changed the Entitlements, make sure you change the simulator setting to iOS Device (not iPad or iphone)
  • Then, click on PRODUCT (in the top toolbar of xcode) and Archive to open Organizer. This is where you will be able to submit your game to Apple.
  • In Organizer, click Distribute to begin the submission process. If you have any problems, submitting, send us your concerns, and we will help you.

DOWNLOAD THE SOURCE CODE